
How does Seymour know that the final summoning is what becomes Sin after the calm?!!* Second of all, why do summoners still die if they aren't the ones merging with the final summoning? It's their guardian (Braska chose Jecht, but Braska still died) that merges with the final summoning and dies - so why do both the final summoning sacrifice and the summoner die in the process?!!* Third of all, when you get to Zanarkand for the first time, you're shown a short scene of Seymour as a child and his mother. He wants to become the final summoning and eventually be reborn as Sin. >!I'm trying to understand how Seymour knew so much about Sin and his rebirth cycle.!!* First of all, Seymour is determined from the start to marry Yuna and become her sacrifice. This list contains massive spoilers, so beware before you continue reading.Spoiler tags because, while it is an old game, I wouldn't want someone who hasn't played to be spoiled. Our list compiles some hidden secrets within the game that you may not have noticed yet. Some believe that years after its release, they've found every hidden gem in Fallout: New Vegas.

The most loyal Fallout fans would explore every inch of the Mojave Desert for secrets that had the potential to make them richer or more powerful. They knew that most gamers would only play the main story, then quit. Obsidian spent long hours crafting an engaging role-playing experience but didn’t hesitate to add in secrets and Easter eggs. While some gamers complained about the gameplay glitches and awkward animations, they stayed for the intriguing storyline. The Fallout series had previously emphasized a “post-apocalyptic role-playing game.” When Obsidian, a studio containing some of Fallout’s original creators, announced they would be working with Bethesda to develop Fallout: New Vegas, loyal fans were thrilled.įallout: New Vegas combined both elements from the defunct Fallout 3: Van Buren and Bethesda’s gameplay engine.


Loyal fans didn’t complain about the gameplay as much as they did the storyline and lack of role-playing possibilities. Meanwhile, new fans were attached to the change of isometric gameplay to an option between first person and third person view. Fans of the first two games didn’t like the new approach Bethesda took with the series.
